Cooldown Module [3] . Be careful with the advice here. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. As I said, I don't know, I wouldn't flat out call this post a lie, looking at it I just assumed that he got glaive and pre igniter in the first sector and then probably only though about making a screenshot in the 2nd or 3rd sector. Of course, like anything in FTL it is depending upon the situation. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. 74K subscribers in the ftlgame community. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". Ships, crew and equipment. I'd also wanna try this with a Glaive Beam. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Flak I and BLII are both solid weapons that will see you through the whole game. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. 351 votes, 51 comments. The unpowered ones should now drop to only like 98% charge,. Each laser shot temporarily removes a shield layer. BL2 is the best individual weapon as far as power needed vs. . Look at what I can buy and what I've already got ScreenshotStarted my first game as Zoltan cruiser. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. I did already try everything you said but i put . The layout is wrong. Purchase price: 95 (Store rarity: 5) 2. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. So we'll salvage your bits and go back to that vendor. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. Because of this, the Shivan is the easiest ship in the game. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. Sure, they do a lot of damage, but you have to get the shields down first. . The Stealth B Glaive Beam may not be fast enough. Aim the powered ones, unpause for a bit to let them shoot, pause. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. FTL: Faster Than Light. Upgraded cloaking makes this easier. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. Flak2 + Glaive beam + pre ignitor #11. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. 73K subscribers in the ftlgame community. Guide to the DA-SR 12 (Stealth Type-B) By Mittsies. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. Stage 1: hack shields, have both beams powered up, and 1 shot it. From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. XD find, 3 glaives and a burst laser III You can only power 2 of those. The first time is shorter than the pike beam's stock 16s due to weapons officer. 41 votes, 11 comments. Beams. ago. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. The grid layout of the ship prohibits 5 rooms being any closer together. fdagpigj • 7 yr. FTL: Faster Than Light. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Defense drones, cloaking, defensive hacking and high shields and engines. That would have been fatal. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. 160 scrap and four power for a crappy version of a glaive beam is just not worth it. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. 6 Fire Beam 3. 1 Shields 1. Missiles, bombs, and the Artillery Beam bypass all shields. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. The reason I use a beam weapon is because IT NEVER MISSES. They are still very useful and can be deadly in the right hands. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!! Follow me on Twitch: Join my Discord server: with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. Find a ship and shoot it until it's really low on HP, then jump away. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. a defense II will target lasers, which you can absorb/dodge, and in doing so sometimes be too busy to counter the real threat. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. Posts: 24. 7-9. The Defense drone MKIIs sound like flak cannons when they fire. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Use hacking 3 to drop shields and mind control to distract pilot. Except a Glaive Beam with 2 Flak I guns will also easily rip apart the Flagship and do a much better job at it Fire off both Flak guns, then unleash the Glaive Beam, then while the unholy beam of destruction is recharging, bombard the already weakened shield room of the Flagship with even more Flak I projectiles Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. Pike Beam is a very good early weapon but becomes much less useful later in the game. 0 coins. I think the only thing that can exceed that hull damage is quad hull beams. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. Doesn't take as much power or as long to charge as the Glaive. Vulcan Cannons, Glaive beams and some larger missile systems. Beams do damage when they enter rooms. 8 tiles diagonally) 5. You can tell because it has 3 drone slots (and the med bot augment). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Holoshideim's FTL Guides. The Glaive Beam is singlehandedly the most powerful weapon in the game. FTL: Faster Than Light. . Which is to say that over an extended period, the Glaive Beam is. 70K subscribers in the ftlgame community. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Combined with a Rock boarding party (since they don't burn) you can take on practically any enemy with one bomb. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. 5 damage per room every times it fires. Flak II is an end game weapon only IMO. FTL: Faster Than Light. 73K subscribers in the ftlgame community. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. Ah, now I see the cause for confusion. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. Depower a weapon (or however many needed), and power the unpowered one (s). . If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). 5 seconds, vs the 25 seconds the Glaive Beam takes. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. Advertisement Coins. It's worth doing this a bunch of times if you want a good shot. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. g. Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. Open menu Open navigation Go to Reddit Home. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. . Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. Besides, at later stages 5 shots will tend to miss a lot. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. I'm wondering how to make these work. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. . The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. By Thomas Thomas Last updated 30 Jan 2022. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws. Glaive beam + Pre-Igniter. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. Posts: 20. 충전 시간. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Useless in this application #3. A Halberd beam or Glaive beam will help here as well. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. Lasers can only be shot down by Mark II Defense Drones. There is already a Buzzard-class frigate in the Kadur Remnant mod. 6 power runs are pretty situational but it still happens. 40. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. 37M subscribers in the gaming community. The layout is wrong. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. It starts with level 2 cloak, but small engine and no shields. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. ftl bones file. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. pair a beam 2 drone with an ion burst 2, and you'll be killing ships way before you realize it. Plus, it lacks that weapon's strengths. < > 133 Comments Baeg'Ehl, Lord of Circular Bread Apr 28, 2021 @ 1:36pm Stealth B is hard to get started with, yes, but if you can get it off the. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hull Laser hits systemless rooms for 2 damage per shot. ago. A niche weapon to say the least, this shield eater is best used with beams, which is why i love it so much. 6 power runs are pretty situational but it still happens. Weapons are activated and begin charging by a left mouse click on a weapon slot or (default) keyboard keys 1 -- 4. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Beams do damage when they enter rooms. Beams also take skill in the way that you can choose what rooms get. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. Which was strange. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. With Level 2 cloak, the enemy has 12. There are a lot of different types of weapons in the game. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. The Tsukiyari Beam, which ramps up by 1. Is Glaive beam good FTL. 71K subscribers in the ftlgame community. But I managed to get off another volley and suppress his drones, and survived stage 2. Remember, all you need is a tiny bit of the beam to reach the room. See more posts like this in r/ftlgame. . Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. comments sorted by Best Top New Controversial Q&A Add a CommentWith unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. Invest in drones later in the game. After numerous upgrades, I encountered the prototype flagship. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. It may have the same length as the halberd beam and deal three damage. Crew gain engine experience every time something is dodged in combat, the word MISS appears. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. 10 Flak Artillery 1. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Still a useful weapon. The. Missiles, bombs, and the Artillery Beam bypass all shields. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. Or the Glaive can even be used to support boarding by firing at a med/clone bay. 253 votes, 14 comments. it's application is limited. More forgiving play is doing a regular toggle for both. 50cal) bullets. The Glaive Beam is not that good of a weapon. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. 71K subscribers in the ftlgame community. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. Doesn't require missiles or droneparts. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. #10. 2 and artillery beam at start is excellent. the DSR 1 sniper rifle, which fires 12,7mm (0. Their downfall? Very low shield penetration. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Will probably work with Glaive due to Glaive having 3 damage. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. It will deal more damage in most instances and has a quicker charge time. Jump, and immediately pause. FTL: Faster Than Light - How to Reach the Flagship and Win. It took like 7 drone parts but the defence drone finally missed. One-shot beam setups. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. 1 hit of the weapons room before the Glaive Beam can fire will likely mean taking tons of damage and this ship is so fragile it can't take it. Faster Than Light by Subset Games. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Glaive Beam. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Missiles, bombs, and the Artillery Beam bypass all shields. Setting everything to just fire works great for Flak and Ion Blast II, but not for. Stealth A is a good choice going for any of the ship unlock quests, if you know what kind of beacon you are seeking. Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Only the person manning the engineering station gets experience. Press your finger on a room and hold. Beams Beam weapons never miss a target, however they are stopped by shields. Nice if you have a pre-igniter, but everything's nice then. FTL: Faster Than Light. 9. Small Bomb (unmanned) Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. It depends. 50cal) bullets. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. It beat the flagship. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Weapon Control is a system that enables use of the weapons. FTL: Faster Than Light Wiki is a FANDOM Games Community. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. Anyways, my glaive beam has not his this ship a. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. #7. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. In any case, quad hull beam plus hack is a pretty powerful loadout. 64 votes, 53 comments. FTL: Faster Than Light (2012) PC, iOS. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. 73K subscribers in the ftlgame community. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. The Hull Beam is a weak weapon typically. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Hailing from Earth, Humans are one of the most common races in the galaxy. Charge as many weapons as you can. Reply. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. So many screenshots of failed runs here have overly slow weapons without system support (e. I'm just imagining how awesome hacking + 4 pike beams would be. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. doubled halberd beams aren't effective, they do no damage for me24 votes, 22 comments. Against all odds. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. The Vulcan has the potential to take down any ship, including the. 5 seconds to charge. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Example : Enemy has 1 shield. Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots) Heavy Laser MK II Hermes missile Small Bomb Halberd beam Chain Laser Ion Charger Decent: Pegasus missile Ion Bomb Glaive Beam* Hull laser I Ion blast Burst Laser MK I Swarm Charge laser (2 shots) Mediocre: Burst Laser MK III Bio-beam. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. The Holy Beam fired, and the LORD saw that it was good. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. eventually,) but wow, that. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. In phase three be defensive, have a big. 13 Drone. Damage: 3 damage per room hit 6. Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. Defense drones are for stopping missiles, which your shields are useless against. A third suggestion I saw was after. Every layer of active shields takes one damage off the beam. Reply More posts you may like. 28 votes, 27 comments. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. . 218 votes, 16 comments. CryptoEvery shield bubble reduces beam damage by 1 point. Halberd beam does 2 damage, so it will do 1 damage to each room hit if enemy has 1 shield up). Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. You can then immediately repower it while the defence drone is on cooldown between shots. All others will be defeated by a single layer of shields. I considered it, but I didn't have the scrap after glaive beam and pre-igniter. . Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. eventually,) but wow, that. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. A weapon that in one playthrough is a great find in combination with what. More forgiving play is doing a regular toggle for both. It's tricky to explain exactly why. It starts with level 2 cloak, but small engine and no shields. The Pike Beam’s description says Glaive Beam instead of Pike Beam. . I. Ion Bomb Only takes 1 power for 4 ion damage, but. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. . All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 50cal) bullets. 2 Engines 1. Only other thing of note was cloaking was available to. FTL: Faster Than Light의 장비에 대해 설명하는 문서. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Then a target room is confirmed by a left mouse click. FTL: Faster Than Light > General Discussions > Topic Details. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. Ah, now I see the cause for confusion. As a rule, only spend scrap on weapons that are a. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Lasers are general-purpose energy weapons. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. Categories. Pike Beam Whatever it can do, other beams do better. Now all of your weapons (even the offline ones) are fully charged*. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. It has a fast charge time, requires only 2 energy and does 1 damage. Glaive beam will cut through two shields. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Charge Ion: The best Ion-weapon in the game. as for combos, whatever costs little energy and lets you break shields and deal damage. Obviously that could do massive damage, and took out some ships with one shot alone. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. Their purpose is to get yo extra scrap. At least thats what i get on the iOS version of FTL. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. 73K subscribers in the ftlgame community. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. FTL: Faster Than Light has several ships, and they are all unique for a number of reasons. Anyway just checking on how beam weapons work. With one shield active, it will do 2 damage per room, because 3-1=2. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. g. 70K subscribers in the ftlgame community. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. Random events are initiated by jumping to another system. 0s. Meanwhile, beams are the only weapon type that always hits. You saaid you got this shield in sector 8. 1 seconds. 32 votes, 13 comments. FTL: Faster Than Light. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. VICTORY IN HARD MODE. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. Glaive Beam obviously for the memes.